Joe's Jottings
Jottings Number 55, Reply D, by David Straker:
Date: Thu, 16 May 96 07:13:08 -0700
>From Masa Habu's response...
>in Nintendo-type game software industry. I have read an article
>which points out that a Japanese game software industry is young
>and very "undisciplined". It's a high-risk, high-return market
>where a key software designer/engineer gets paid a lot. This
>high pay attracts talented people seeking a fortune. Of course,
>the majority would just fail. It is a high-risk business.
I was that man. Before being at HP, I was a reasonably successful programmer
in a games company (I initiated two patents whilst there). I left because of
(a) boredom with the same old thing (b) the risk (we had two bust periods in 4
years), but must of all (c) the frantic hacking.
I sought a better way (and even wrote a book about it) at HP, where sadly, and
maybe unsurprisingly, I found that the 'better' programmers still had an
aversion to such basics as comments ('it's obvious!').
I'm still seeking a better way, but not in software.
Dave
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