Joe's Jottings

Jottings Number 55, Reply H, by Bob Mead:

Date: Tue, 21 May 96 15:27:10 -0700

     



     David's comments reminded that we often have projects get into difficulty 
     because the skills/creativity required to launch major new projects, 
     applications, or activities are very different from those needed to 
     complete the project, etc. and to maintain "course and speed" upon 
     completion.  During my many years in product R&D I watched a number of 
     projects stumble, sometimes almost fatally, because the creator of the 
     product or project either insisted on being in control until product 
     shipment, or was asked to lead the effort to completion.

     Completing large projects (and subsequently maintaining them) requires 
     attention to a great many details, and thus a high degree of discipline.  
     It is a rare individual who excels at both the creative/visionary aspect as
     well as the detail oriented execution aspect of projects.  In fact, I 
     suspect that this attention to detail is viewed as boring and uninteresting
     to the person with a bias towards creativity.  Being successful at large 
     efforts requires a team with the appropriate mix of skill sets and 
     interests (i.e. some people who can create the idea, concept, etc., and 
     some people who know how to finish things), as well as the courage to shift
     ownership from the "starters" to the "finishers" at the right time.

     Falling back to your comparision to the TV/movie industry, there are 
     obvious comparisions.  If you think about a creation such as the movie "The
     Nightmare Before Christmas", it was certainly a very innovative concept 
     with a unique look and feel.  To create the finished product however, years
     of very painstaking (and probably boring) work was required.  The same is 
     true with software.  Even a truly innovative product or application 
     requires a great deal of attention to detail in testing, handling all error
     conditions, etc.  If you don't have people who "enjoy" the detailed work, 
     you'll probably never end up with a satisfying finished piece of art.

     Bob Mead

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