Joe's Jottings

Jottings Number 61, by Joe Podolsky:

Date: 9/5/96 9:45 AM

Subject: Smashing Furniture

As I look around my cubicle, I begin to appreciate how 
conservative I really am.  Oh sure, I have a nice new NT 
computer linked to LANs and WANs and Webs and Notes and all that 
stuff.  But my desk, filing cabinets, and bookcases are still 
the sturdy and practical metal and Formica of generations past. 
I'm not looking forward to being remodeled next year to conform 
to the new Building 20 "upgrade."

I guess I don't think too much about office furniture, but 
obviously somebody does.  In fact, Charles Fishman wrote an 
article about the subject in the August:September 1996 issue of 
_Fast Company_.  I was particularly intrigued by a section of 
the article called "The Grand Unified Theory of Work."  I don't 
think that the content merited that "grand" a title, but it was 
interesting.

The article introduces us to Bill Miller, who is the head of 
research and development for Steelcase, the furniture company in 
Grand Rapids, Michigan.  Miller's calls his theory the 
"Ying-Yang Principles."  He says that there are "...two 
irresistible forces...rapidly reshaping work  - and all of 
life..."  These two principles are knowledge aggregation and 
infrastructure disaggregation.

"Knowledge aggregation is just what it sounds like accumulating 
knowledge.  It's libraries, teams, war rooms, the computer chip.
 It's why people want a place to hang their  flip charts... 
leave stuff up on the wall so that you see it all the time, and 
you'll absorb its meaning more completely and more rapidly.

"Infrastructure disaggregation is the distribution of the tools 
to accomplish things.  It's ... the car supplanting the 
railroad.  It's network computers supplanting mainframes; it's 
laptops instead of desktops."

Miller thinks that the Internet illustrates the overlapping of 
both principles.  But the key to the Internet, from his 
viewpoint, is a corollary to his knowledge aggregation 
principle.  "It turns out," says Miller," that you need other 
people to know things...Two people working together learn faster 
than individuals alone..."  (Miller doesn't talk, however, about 
what the limit of this is; i.e., at what point do the problems 
of communications among people begin to inhibit the group's 
learning.  Is it three people?  Ten?  The number of 
communication lines = n/2(n-1) where n is the number of 
communication nodes, so the number gets big fast.)

Getting back to his core expertise, however, Miller says that 
offices are not designed for group work, even for pairs, much 
less for bigger groups.  He says that offices have to shift 
"from a place to work as an individual to a place to work as a 
group."

In this office environment, Miller says that "computers will be 
ubiquitous but transparent; they will be designed for 
simultaneous group work rather than for individual work." 
Computer output screens will cover walls and display as many 
channels as needed.  And the displays can be called up wherever 
we are, at home, at our office, or at a client's site.

Miller introduces us to a whole new set of "furniture talk"; for 
example:

-  "Cognitive ergonomics", assuming that our physical settings 
affect our thinking processes.

"Information persistence," where the physical settings enable us 
to keep information on display as long as appropriate to 
reinforce learning.  "Cleaning up," says Miller, "means losing 
information."  ("Hey Mom, I'm not going to clean my room because 
it will keep me from learning!"  Maybe Miller never had any 
teenagers.)

"Context switching," where people can easily shift they way they 
are physically located to suit the way they want to work.  The 
most common example of this is the ability to shift from 
individual to group work just by moving chairs and moveable 
tables.  But it also implies the more technically complicated 
issues often associated with the "mobile knowledge worker."

The article also introduces us to Bob Propst.  Propst worked at 
Herman Miller in the 1960's where he designed the open office 
technology that we've now love to hate as "cubicles."  Propst 
hates them, too.  His original concept was to balance privacy 
and access, to find an effective compromise between the 
isolation of individual offices and the constant intrusion of 
the open bullpen.  "We've always been alarmed," Propst says, "at 
the tendency to containerize people, to put them away (in 
cubicles) never to be seen again."

Propst, now 74 and retired from Herman Miller, now runs a 
consulting practice in Redmond, Washington.  He is trying to 
develop workplace that "achieve a distinct aesthetic."  He wants 
knowledge workers to be in settings that evoke the same romantic 
images that we get thinking about cowboys in their saddles or 
construction workers in their hard-hats walking narrow I-beams 
50-stories up.  Propst admits that "the knowledge worker hasn't 
achieved that kind of aesthetic." 

Clearly, all this has tons of impact on our systems and process.
 We are building systems that aggregate knowledge and
disaggregate tools.  We will build both the infrastructures and 
applications that will enable these environments.  HP will build 
the hardware that will work in the furniture ... and give us 
freedom from it.  And, as is fitting, we will work in the 
environments we build, becoming our own next bench.

What environments have you seen that you liked ... or hated? 
What systems do you know of that well enable knowledge 
aggregation and/or effectively disaggregate infrastructure?  How 
about systems that did a good job of enabling ... or disabling 
productivity?  Am I really going to love that new modular 
cubicle, or should I find a way of hanging on to my metal and 
Formica antiques?

Regards



Joe

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